Post by Judge Sam on Oct 26, 2007 3:33:27 GMT -5
Okay so usually after a Spy gets eliminated, I write up a cute little vague thing just saying where you guys are at and where you may want to go from here. Feel free to ignore part/all of it as you wish.
It's a little deceiving when I say this game has "2 spy groups." It's really like "2 spy half-groups" because there aren't 2 full powered groups. Each group has less than there would be if they were by themselves, but slightly more than half.
I know we've calmed down since Imprisonment day haha. I can see how things got flung around everywhere in the heat of the moment. Back then I heard some people say they wanted to eliminate the other group entirely and go it alone. To do that, the group of 2 would have to win the game 2 vs. 14 (that's only if they were fortunate enough to eliminate the entire other team without any causalities) and that's after five episodes of information gathering by citizens. These 2 would then have to survive seven straight Exiles. Improbable. Maybe the team of 3 has it a little better in that respect, but not much. Here's why:
You know of the Fatemaker. You've seen what that's done. You know somehow people are being protected at Imprisonment.
See that list of eliminated people at the bottom? 10 people have been eliminated and yet none have a role title by their name. Now I'm not confirming that they have roles or don't have roles, sometimes they don't show up there when they do, but that's gotta be worrying.
It's been four episodes, four episodes where citizens can work their powers. That's quite a bit. And they'll only get stronger.
In the spirit of cooperation, the first messages between Spies will be sent.
If you wish, type up a message, post it in your Spy HQ, agree on it, and I will send it to the other team. I reserve the right to edit out any part of it, if I do I will inform you what needs to be excised. Think about what you may want to say to them. Perhaps a dialogue can be opened. What do you want to say to them?
That's all I have. I hope my next State of the Spies doesn't come for awhile.
Fact: Your Spy group cannot win the game by themselves.
It's a little deceiving when I say this game has "2 spy groups." It's really like "2 spy half-groups" because there aren't 2 full powered groups. Each group has less than there would be if they were by themselves, but slightly more than half.
I know we've calmed down since Imprisonment day haha. I can see how things got flung around everywhere in the heat of the moment. Back then I heard some people say they wanted to eliminate the other group entirely and go it alone. To do that, the group of 2 would have to win the game 2 vs. 14 (that's only if they were fortunate enough to eliminate the entire other team without any causalities) and that's after five episodes of information gathering by citizens. These 2 would then have to survive seven straight Exiles. Improbable. Maybe the team of 3 has it a little better in that respect, but not much. Here's why:
There exist powerful Citizen role/s out there.
You know of the Fatemaker. You've seen what that's done. You know somehow people are being protected at Imprisonment.
See that list of eliminated people at the bottom? 10 people have been eliminated and yet none have a role title by their name. Now I'm not confirming that they have roles or don't have roles, sometimes they don't show up there when they do, but that's gotta be worrying.
It's been four episodes, four episodes where citizens can work their powers. That's quite a bit. And they'll only get stronger.
Other notes:
- Keep working on becoming "confirmed." That is the true goal of every Spy. So far there is nothing that's happened that makes the citizens any more privileged in that respect than you.
- Think about the possibility of claiming at some point. If anything, maybe think about it as a last resort. What you could have claimed up to this point already: Schism Maker, any sort of prize with the Mystery Prize had you won it, anything at all in the anonymous Dear Abby, Fatemaker, caster of the Unknown vote, etc.
- Don't wait for something bad to happen before you act. Make up citizen plans and enact them.
Conciliatory Actions
In the spirit of cooperation, the first messages between Spies will be sent.
If you wish, type up a message, post it in your Spy HQ, agree on it, and I will send it to the other team. I reserve the right to edit out any part of it, if I do I will inform you what needs to be excised. Think about what you may want to say to them. Perhaps a dialogue can be opened. What do you want to say to them?
That's all I have. I hope my next State of the Spies doesn't come for awhile.