Post by Masaki on Oct 23, 2007 12:45:41 GMT -5
I know it's tempting to celebrate after dodging that huge bullet while taking out a member of the opposing faction, but we have several problems that we must address.
1) Emma is idling. If she is taken out because of this, then we are back down to even numbers with the opposing team, assuming Angelica does not knock out whatever perk it is that they receive. Sam, are you able to notify us of what your plans of dealing with Emma are? It somewhat sucks to be put at a disadvantage over something we can't control.
2) Gordy is a huge problem for us. I am hearing his referred to as confirmed citizen all across the board, and it's going to remain that way if Angelica winds up being a Spy. Yet we also cannot Imprison him because we know the consequences. We need to figure out how to deal with him, but it's looking to me like he is going to be one of those end-gamers.
3) The Fatemaker - The fatemaker is also a problem because of this investigation he/she is receiving. This deals another blow to us because it will confirm another Citizen, or reveal one of us. The only way to use this in a non detrimental manner is to out another Spy - but at best there is a 50% probability of that occurring, and that's ONLY if we manage to submit the correct name of an opposing Spy. Chances of that - slim.
We need to find out who they are. Problem is, I see the Fatemaker as being one of those inherited roles. So offing them might now be enough.
4) Singe - He is the next in line for the throne of King of Citizens. He's dangerous. I think he's a bit nervous of going after me, personally, and I think Beverly is fairly cozy with him after the excellent reaction she gave to his fake investigation, but this will not last forever, and especially not when we are dwindled down to a dozen remaining players. He needs to be gotten rid of, and soon.
So if any of you can think of a way to deal with any of these problems, it would help tremendously. We're doing well, but we can't withhold effort simply because of that.
1) Emma is idling. If she is taken out because of this, then we are back down to even numbers with the opposing team, assuming Angelica does not knock out whatever perk it is that they receive. Sam, are you able to notify us of what your plans of dealing with Emma are? It somewhat sucks to be put at a disadvantage over something we can't control.
2) Gordy is a huge problem for us. I am hearing his referred to as confirmed citizen all across the board, and it's going to remain that way if Angelica winds up being a Spy. Yet we also cannot Imprison him because we know the consequences. We need to figure out how to deal with him, but it's looking to me like he is going to be one of those end-gamers.
3) The Fatemaker - The fatemaker is also a problem because of this investigation he/she is receiving. This deals another blow to us because it will confirm another Citizen, or reveal one of us. The only way to use this in a non detrimental manner is to out another Spy - but at best there is a 50% probability of that occurring, and that's ONLY if we manage to submit the correct name of an opposing Spy. Chances of that - slim.
We need to find out who they are. Problem is, I see the Fatemaker as being one of those inherited roles. So offing them might now be enough.
4) Singe - He is the next in line for the throne of King of Citizens. He's dangerous. I think he's a bit nervous of going after me, personally, and I think Beverly is fairly cozy with him after the excellent reaction she gave to his fake investigation, but this will not last forever, and especially not when we are dwindled down to a dozen remaining players. He needs to be gotten rid of, and soon.
So if any of you can think of a way to deal with any of these problems, it would help tremendously. We're doing well, but we can't withhold effort simply because of that.