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Post by Judge Sam on Nov 26, 2007 3:39:25 GMT -5
Episode VI(October 31st, 2007 - November 4th, 2007)
Activities: Critiques.
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Summer
Summer
Cold Catcher (achoo!)
Posts: 262
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Post by Summer on Nov 27, 2007 21:00:13 GMT -5
This episode was one of my favorites. I enjoyed the Naomi exile because it was the best moment of Citizen Unity all game. Several of us made a chat room together and decided Naomi had to be exiled not just because we suspected she was a spy but because we had to remove the (ahem) schism that her presence created. It was absolutely the right decision. Furthermore, I really enjoyed the critiques. I am quite proud of the insights I had to offer, though I'm sad that I only received one or two in return. I suppose the bigger personalities, like Adelaide, are easier to critique.
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Kip
Kip
The Spy Catcher ~ Prince Kip
Posts: 196
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Post by Kip on Nov 27, 2007 21:05:00 GMT -5
Oh wow. I remember this Episode. This was when I came in to play. My advice to all players, never jump into a game in the middle of it. This was such a mind blowing transition. I knew a lot of the game was played off the board, but I was shocked. There was so much I did not know about coming in. Though I do not regret my decision to join, so call me a hypocrite. I've ever happy I told Sam I would dive in.
The other part I loved about this was getting my initial read on players coming in. Naomi made mention to us having to talk, and Masaki was so willing to fill me in on stuff I didn't know, while other players didn't want to bother.
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Post by Kate (Damon) on Nov 28, 2007 17:53:59 GMT -5
This was the turning point in the game. It was a rapid succession of Spy exiles up to this point and we were steaming rolling them. Things were looking good and then they got tricky after this point. Until we discovered Masaki. What I remember best about this was the build up towards the Naomi vote, especially including the round before when she threw the vote my way in a desperate attempt to draw attention away from herself. It was another hectic, dramatic and fun filled round of Spies trying to cover their tracks and try the game of misdirection.
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